The effect of SOS Table learning environment on mobile learning tools acceptance, motivation and mobile learning attitude in English language learning


Önal N., Çevik K. K., Şenol V.

Interactive Learning Environments, 2019 (SSCI) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Basım Tarihi: 2019
  • Doi Numarası: 10.1080/10494820.2019.1690529
  • Dergi Adı: Interactive Learning Environments
  • Derginin Tarandığı İndeksler: Social Sciences Citation Index (SSCI)
  • Anahtar Kelimeler: English language learning, mobile game, mobile learning, mobile learning tools acceptance, motivation, mobile learning attitude, STUDENTS
  • Akdeniz Üniversitesi Adresli: Evet

Özet

The aim of this study is to demonstrate effectiveness of mobile game called SOS Table in the context of the subject “Tenses in English” within the framework of mobile learning tools acceptance, learning language motivation and mobile learning attitude of the students. The target group of the research consists of preparatory class students of a school of foreign languages in a state university in Turkey. The research was carried out with mixed method research. The quantitative paradigm-based section of this study was designed with a single-group pre-test and post-test model. In this model, three different scales were applied to the participants. The participants used the SOS Table mobile game developed by the researchers for 8 weeks. After the applications, semi-structured interviews were conducted with seven participants. The quantitative data of the study were analyzed with paired sampled t-Test and the qualitative data were subjected to thematic content analysis. The results of the study indicated that the mobile application named SOS Table increased both the mobile learning tools acceptance of the participants and motivation in English, and mediated the positive attitude development for mobile learning in English. The qualitative data obtained also supported these findings.