Atıf İçin Kopyala
GÜLKESEN K. H., İşleyen F., CİNEMRE B., Samur M. K., Sen Kaya S., ZAYİM N.
APPLIED CLINICAL INFORMATICS, cilt.8, sa.3, ss.719-730, 2017 (SCI-Expanded)
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Yayın Türü:
Makale / Tam Makale
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Cilt numarası:
8
Sayı:
3
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Basım Tarihi:
2017
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Doi Numarası:
10.4338/aci-2016-10-ra-0172
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Dergi Adı:
APPLIED CLINICAL INFORMATICS
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Derginin Tarandığı İndeksler:
Science Citation Index Expanded (SCI-EXPANDED), Scopus
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Sayfa Sayıları:
ss.719-730
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Anahtar Kelimeler:
Facial expression, video games, schizophrenia, LONG-TERM RETENTION, AFFECT RECOGNITION, EMOTION RECOGNITION, CULTURAL-DIFFERENCES, TRAINING-PROGRAM, REMEDIATION, PSYCHOPATHOLOGY, INTERVENTION, IMPAIRMENTS, UNIVERSALS
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Akdeniz Üniversitesi Adresli:
Evet
Özet
Background: Recognizing facial expressions is an important social skill. In some psychological disorders such as schizophrenia, loss of this skill may complicate the patient's daily life. Prior research has shown that information technology may help to develop facial expression recognition skills through educational software and games. Objectives: To examine if a computer game designed for teaching facial expressions would improve facial expression recognition skills of patients with schizophrenia.