VIRTUAL & AUGMENTED REALITY TOOLKIT TO ENGAGE ELDERLY BRAIN WITH INTER- GENERATIONAL UNDERSTANDING


Vezne R., Muslu L., Özer Z., Cuart R.

Mapping Teacher Education International Congress, Antalya, Türkiye, 6 - 07 Temmuz 2022, cilt.1, sa.1, ss.1

  • Yayın Türü: Bildiri / Özet Bildiri
  • Cilt numarası: 1
  • Basıldığı Şehir: Antalya
  • Basıldığı Ülke: Türkiye
  • Sayfa Sayıları: ss.1
  • Akdeniz Üniversitesi Adresli: Evet

Özet

It is known that the elderly population plays an important role in the world economy and society on a global scale. Similarly, the proportion of the elderly in the European Union population continues to increase. Therefore, the European Commission has defined the goal of promoting "active aging" to contribute to the economy and society as part of its inclusion policy. The aim of the Virtual & Augmented Reality Toolkit to Engage Elderly Brain with InterGenerational Understanding (VARTES) project is to empower adult educators and trainees in care participation and information and communication technologies with skills that will help stimulate the memory/enhance the lives of older people using a peer-to-peer collaborative approach. VARTES project, under the coordination of STUCOM Center d'Estudis/Spain, within the scope of Erasmus+ Program Main Action 2 Strategic Partnerships; It is a 2-year project carried out by five countries: Akdeniz University/Turkey, Mcdacc Engineering Consultancy Bureau LTD/Malta, West University of Timisoara/Romania, Fundacja Badz Aktywny/Poland. Adult students and teachers came together with a peer approach. Therefore, with an intergenerational approach, adult students accompanied the elders. Using Virtual Reality (VR) and Augmented Reality (AR) to develop intergenerational understanding within the scope of this project; Virtual/Augmented Reality Enhancement Guide, Maintenance Awareness Guide, Training Videos; Virtual and Augmented Reality Case Studies; VR Biographical Houses; Modern AR Homes; and AR/VR Use and Strengthening Guide for the Elderly has been prepared. VR Biographical Houses have 3 rooms: childhood, youth, and adulthood. These rooms consist of photographs, music, and videos associated with the historical/cultural heritage of the biographical period of an elderly person's life. Modern AR Homes, on the other hand, are designed to help seniors minimize risks by providing guidance on how to use their homes safely. The project develops an innovative learning approach that combines formal and non-formal educational activities. With this combination, participants of different generations (students, educators, and elderly) are expected to develop a set of skills (digital skills, entrepreneurship, social care; teamwork, emotional intelligence, communication, critical thinking, and creativity) together.