Atıf Formatları
A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games
  • IEEE
  • ACM
  • APA
  • Chicago
  • MLA
  • Harvard
  • BibTeX

N. Akar, "A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games," 4th International Congress on Life, Social, and Health Sciences in a Changing World , pp.80, 2022

Akar, N. 2022. A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games. 4th International Congress on Life, Social, and Health Sciences in a Changing World , 80.

Akar, N., (2022). A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games . 4th International Congress on Life, Social, and Health Sciences in a Changing World (pp.80).

Akar, NURAY. "A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games," 4th International Congress on Life, Social, and Health Sciences in a Changing World, 2022

Akar, NURAY. "A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games." 4th International Congress on Life, Social, and Health Sciences in a Changing World , pp.80, 2022

Akar, N. (2022) . "A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games." 4th International Congress on Life, Social, and Health Sciences in a Changing World , p.80.

@conferencepaper{conferencepaper, author={NURAY AKAR}, title={A Qualitative Research on Workplace Gamification and Ethical Aspects of Serious Games}, congress name={4th International Congress on Life, Social, and Health Sciences in a Changing World}, city={}, country={}, year={2022}, pages={80} }